Error Solis
Flight system // touch

Space flight that follows the nose

Error Solis keeps space three-dimensional. Pitch changes where the ship flies, loops are real, momentum survives the turn and speed becomes something the pilot manages rather than a background animation.

Error Solis touch cockpit during full-3D flight, showing the circular steering control, throttle ladder and portal target in space.
Live cockpit // steering, throttle and deliberate travel

Fly where you point

The left control ring changes yaw and pitch. Pulling vertically does not move a flat marker up the screen; it pitches the ship's nose and changes the direction of travel. That means a pilot can climb, dive and loop without an artificial plane lock.

Free-look remains separate. Dragging empty space lets the camera inspect the fight, while steering recentres the chase view so the ship and aim remain connected.

A throttle you set, not hold

The throttle is a latched ladder: STOP, SLOW, HALF and FULL. The pilot steps it with large plus and minus controls, then returns the thumb to steering or weapons. This matters on a phone, where holding one movement button forever would consume attention and screen space.

The core rule is simple: throttle describes commanded drive, while steering describes active manual control. Treating those as the same signal once caused autopilot to cancel itself immediately.

Momentum has a cost

Hard turns scrub speed. Flying straight rebuilds it. The effect becomes dramatic in cruise, where changing direction is possible but no longer free. The result is arcade-readable rather than a physics simulator, yet the ship still carries weight through a manoeuvre.

Afterburner and cruise solve different problems

  • Afterburner is a double-tap-and-hold burst on the steering ring. It doubles ordinary drive for up to ten seconds and recharges after release.
  • Cruise is a separate fast-travel gear. It spools for roughly five seconds, reaches the hull's cruise profile and breaks when the pilot fires or suffers a hard interruption.
  • STOP remains immediately reachable because a phone pilot must be able to end thrust without hunting through a menu.

Designed against a real phone

Error Solis does not size controls from its old 1152×648 project canvas. Runtime measurements on the physical Android build exposed a wider 1440-unit canvas, so the steering ring, throttle controls, cruise gear and weapon triggers are checked against real touch size rather than desktop assumptions.

The goal is not to reproduce a joystick on glass. It is to preserve the decisions of space flight while reducing the number of fingers that must remain held down.

Flight vocabulary // live

Four states, one readable cockpit

Each state uses the same circular telemetry language so speed changes do not require a new interface.

MOVE.01

Latched drive

Four durable throttle rungs let the ship keep moving while the pilot aims, looks or fires.

MOVE.02

Burst energy

Afterburner charge and lockout stay visible in a segmented top rail throughout use and recovery.

MOVE.03

Travel gear

Cruise has a dedicated control, spool, cooldown and honest interruption rules.

Does the ship feel right?

The final flight-feel gate needs real thumbs, not another desktop assumption.

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