The Golden Age
The Solar System was humanity's backyard. Earth was a utopia powered by a civilisation operating at stellar scale.
Humanity made a mistake. The Sun remembers.
A full-3D space dogfighting game about immortal pilots, memorial ships, and a civilisation rebuilding after it broke the Sun.
Humanity reached a Type II golden age, then tried to hurry its way toward the stars. Project Icarus turned the source of that power into the beginning of the end.
The Solar System was humanity's backyard. Earth was a utopia powered by a civilisation operating at stellar scale.
A hyperdense collector swarm surrounded the Sun. Experimental star lifting was added to extract solar plasma and accelerate antimatter production.
A magnetic-containment failure destabilised the Sun, shattered Icarus, and forced the star prematurely into a red-giant phase.
Mercury was swallowed, Venus vaporised, and Earth became lethal. With no time for biological evacuation, human minds were preserved on chips.
Corporations, miners, soldiers, and pirates compete across portal-linked regions while humanity races toward interstellar survival.
Private Android and iPhone testing is underway. Help us check combat readability, onboarding, progression and phone performance. Access remains invitation-only.
Private Android and iPhone builds already include full-3D flight, cannon and missile combat, mining and recovery, the Nursery, station markets, quests and 30 market-ready hulls. Character saves restore across devices. Limited shared-pilot presence is being tested in connected regions.
The release-phone flight-feel baseline was approved in September 2026. Shared-pilot presence and encounters remain limited tests. A full online arena, authoritative player economy, corporations and persistent universe are later work. No public release date is announced.
Yaw and pitch the nose through loops, latch the throttle from STOP to FULL, burn afterburner, or spool a separate cruise gear for long crossings.
● On deviceCannon aim assist, dumb-fire or homing missiles, shield and hull damage, role-based drones, and a tactical contact ring built for thumbs.
● On deviceBreak asteroids or drones, let the companion droid scan the debris, choose what enters your hold, then store or sell it for Cinders while docked.
● In private testYour character is one continuing identity. A destroyed hull triggers clone recovery at a stocked station—or the protected Nursery fallback.
● In private testReal in-engine development captures show a Fighter, Tier-III Artillery, Corsair and Freighter with the live touch cockpit and selected drone. These are gameplay screenshots, not cinematic renders; interface and effects remain under review.
See game screenshots →



Go beyond the cockpit: approach new stations, cross asteroid fields and line up a gate. Several station shots use the game's Free View setting to clear the flight interface. These are current development captures; visuals may change.






Tap a region to read its character, drone level and primary station. Four runtime regions stay deliberately off-chart.
Thirty combat regions form the progression ladder. At pilot level 30, Area 51 and Dyson join the public map; four special runtime regions remain deliberately off-chart.
Every character wakes in The Nursery aboard the neutral Guokka trainer. Six flight lessons and two local contracts unlock the Ashen Sol gate. Every graduate can claim a one-time 12,000-Cinder commission at Aurelia Cylinder and buy one of two basic hulls for their chosen career. More hulls are sold in the local market with level gates; server authority for specialist ownership remains in development.
Close-quarters dogfighter. Fast, compact, cannon-forward, and built to survive through movement instead of mass.
Commission // Avosetta or Heron FighterLong-range Neutron fire, guided ordnance and Heavy Torpedoes. Tier-III Artillery hulls carry a reactive dorsal Particle battery.
Market // 7 hullsA garage-built Corsair: part fighter, part artillery, assembled from salvaged hulls with patched systems and useful cargo.
Market // 7 hullsAn industrial hauler with deep cargo capacity, a rear-deployed mine layer and reactive defensive batteries.
Market // 7 hullsExplore every market-ready Fighter, Corsair, Artillery and Freighter as a current in-engine render. Filter by ship class, tap a miniature to select it, then open the full preview for a closer look.
A basic Brawler Fighter with a precision Neutron breaker and Ballistic finisher. Pilot requirement: Tier I — any pilot level.
All 30 market-ready hulls are shown. Only the quarantined Heron I, Magpie I, and Moa I compatibility imports remain absent while their separated geometry is repaired. Ash, bone, burnt iron, and ember belong to hull surfaces; cold blue is reserved for shields, reactors, and energy cues.
Focused guides and factual development notes make the current mobile build understandable to pilots, creators, search engines, and future partners.
The official history of Project Icarus begins to fracture when an awakened pilot follows a forbidden credential toward an alien inheritance.
Read the story → Beta guideWhat is playable in the private Android and iPhone tests, and what remains in development.
Read the beta guide → Flight systemFull-axis steering, latched throttle, momentum, afterburner and cruise without a plane lock.
Read the flight guide → Design archiveHow Earth's animals become functional, career-readable memorial spacecraft rather than mascots.
Read the design guide → Development logShort, indexable updates grounded in systems that are already running, measured, or deployed.
Open the devlog →