Mobile space combat // Android + iOS Closed beta

ErrorSolis

Humanity made a mistake. The Sun remembers.

A full-3D space dogfighting game about immortal pilots, memorial ships, and a civilisation rebuilding after it broke the Sun.

Pecker III advanced Fighter with engines lit, an in-engine render of the memorial hull, on a transparent background.
3DFull-axis flight
30Live regions
04Pilot careers
Android + iOSMobile platforms
Archive // Error Solis

We broke the Sun

Humanity reached a Type II golden age, then tried to hurry its way toward the stars. Project Icarus turned the source of that power into the beginning of the end.

01 // Before

The Golden Age

The Solar System was humanity's backyard. Earth was a utopia powered by a civilisation operating at stellar scale.

02 // Icarus

The Dyson Swarm

A hyperdense collector swarm surrounded the Sun. Experimental star lifting was added to extract solar plasma and accelerate antimatter production.

03 // Failure

The Great Collapse

A magnetic-containment failure destabilised the Sun, shattered Icarus, and forced the star prematurely into a red-giant phase.

04 // Exodus

Silicon Survival

Mercury was swallowed, Venus vaporised, and Earth became lethal. With no time for biological evacuation, human minds were preserved on chips.

05 // Now

Rebuild or vanish

Corporations, miners, soldiers, and pirates compete across portal-linked regions while humanity races toward interstellar survival.

Flight test // Android + iOS

Help shape the next flight.

Private Android and iPhone testing is underway. Help us check combat readability, onboarding, progression and phone performance. Access remains invitation-only.

Short, focused mobile play sessions—not an unfinished MMO promise.
Useful feedback on flight, combat readability, controls, and phone performance.
Occasional invitations and build updates. No marketing flood.
Tester candidate uplink● Applications open

Protected by Cloudflare Turnstile. For recruitment, we also store coarse country, timezone, and a language hint; never your IP or precise location.

The build // now

A real game in your hands

Private Android and iPhone builds already include full-3D flight, cannon and missile combat, mining and recovery, the Nursery, station markets, quests and 30 market-ready hulls. Character saves restore across devices. Limited shared-pilot presence is being tested in connected regions.

Development truth

The release-phone flight-feel baseline was approved in September 2026. Shared-pilot presence and encounters remain limited tests. A full online arena, authoritative player economy, corporations and persistent universe are later work. No public release date is announced.

SYS.01

Fly where you point

Yaw and pitch the nose through loops, latch the throttle from STOP to FULL, burn afterburner, or spool a separate cruise gear for long crossings.

● On device
SYS.02

Fight at phone scale

Cannon aim assist, dumb-fire or homing missiles, shield and hull damage, role-based drones, and a tactical contact ring built for thumbs.

● On device
SYS.03

Recover and trade

Break asteroids or drones, let the companion droid scan the debris, choose what enters your hold, then store or sell it for Cinders while docked.

● In private test
SYS.04

Die without ending

Your character is one continuing identity. A destroyed hull triggers clone recovery at a stocked station—or the protected Nursery fallback.

● In private test
Private build // real cockpit captures

Four careers in the cockpit.

Real in-engine development captures show a Fighter, Tier-III Artillery, Corsair and Freighter with the live touch cockpit and selected drone. These are gameplay screenshots, not cinematic renders; interface and effects remain under review.

See game screenshots →
In-engine // real places

Game screenshots

Go beyond the cockpit: approach new stations, cross asteroid fields and line up a gate. Several station shots use the game's Free View setting to clear the flight interface. These are current development captures; visuals may change.

The Tower station beneath the black hole in Area 51, captured in Free View with the flight interface hidden.
The Tower // Area 51Free View capture
A pilot approaches Aurelia Cylinder station in Ashen Sol, with an asteroid field behind it.
Aurelia Cylinder // Ashen SolStation approach
Tribo Station amid the asteroids of Groombridge Twinfall, captured in Free View with the flight interface hidden.
Tribo Station // Groombridge TwinfallFree View capture
A dense asteroid field in Ashen Sol with a purple portal visible through the rocks.
Ashen Sol // asteroid fieldMining route
The Ring station illuminated against the dark sky of Area 51, captured in Free View with the flight interface hidden.
The Ring // Area 51Free View capture
A pilot lines up with the Express Gate in Ashen Sol.
Express Gate // Ashen SolPortal crossing
BRNBarnard'sWakeLVL 4VRDVerdigrisReachLVL 3SOLAshen SolLVL 2NURThe NurseryLVL 1ERIEridani BloomLVL 5PRXProxima VeilLVL 6SIRSirius RiftLVL 7JOVJovian CrownLVL 8SATSaturnineHaloLVL 9URNUranianTwilightLVL 10KPRKuiper GlassLVL 11ORTOort PaleLVL 12RIGRigil FurnaceLVL 13TAUTau CetiShoalsLVL 14INDIndiEmberlineLVL 15LALLalande DriftLVL 16ROSRoss QuietLVL 17TEGTeegardenLanternLVL 18LYTLuyten HavenLVL 19WLFWolf BlackLVL 20CETCeti FlareLVL 21CYGCygni AmberLVL 22GRMGroombridgeTwinfallLVL 23EZAAquariiTriptychLVL 24LHSLHS ObsidianLVL 25TRPTrappistResonanceLVL 26G67ScorpionThreeLVL 27KAPKapteyn HaloLVL 28FOMFomalhautRingLVL 29BPIPictorisForgeLVL 30A51Area 51SPECIALDYSDysonSPECIAL BRNBarnard's WakeLVL 4VRDVerdigris ReachLVL 3SOLAshen SolLVL 2NURThe NurseryLVL 1ERIEridani BloomLVL 5PRXProxima VeilLVL 6SIRSirius RiftLVL 7JOVJovian CrownLVL 8SATSaturnine HaloLVL 9URNUranian TwilightLVL 10KPRKuiper GlassLVL 11ORTOort PaleLVL 12RIGRigil FurnaceLVL 13TAUTau Ceti ShoalsLVL 14INDIndi EmberlineLVL 15LALLalande DriftLVL 16ROSRoss QuietLVL 17TEGTeegarden LanternLVL 18LYTLuyten HavenLVL 19WLFWolf BlackLVL 20CETCeti FlareLVL 21CYGCygni AmberLVL 22GRMGroombridge TwinfallLVL 23EZAAquarii TriptychLVL 24LHSLHS ObsidianLVL 25TRPTrappist ResonanceLVL 26G67Scorpion ThreeLVL 27KAPKapteyn HaloLVL 28FOMFomalhaut RingLVL 29BPIPictoris ForgeLVL 30A51Area 51SPECIALDYSDysonSPECIAL
Selected region Select a region —

Tap a region to read its character, drone level and primary station. Four runtime regions stay deliberately off-chart.

Navigation // live registry

Thirty-two public regions. Four stay off-chart.

Thirty combat regions form the progression ladder. At pilot level 30, Area 51 and Dyson join the public map; four special runtime regions remain deliberately off-chart.

36runtime regions in the current catalog
32public-map destinations at level 30; 30 form the combat ladder
4special runtime regions that deliberately stay off-chart
31mineable resources in the current recovery and market catalog
Career selection // permanent

Choose the pilot. Learn the flight.

Every character wakes in The Nursery aboard the neutral Guokka trainer. Six flight lessons and two local contracts unlock the Ashen Sol gate. Every graduate can claim a one-time 12,000-Cinder commission at Aurelia Cylinder and buy one of two basic hulls for their chosen career. More hulls are sold in the local market with level gates; server authority for specialist ownership remains in development.

CAREER 01AGILITY

Brawler

Fighter // close combat

Close-quarters dogfighter. Fast, compact, cannon-forward, and built to survive through movement instead of mass.

Commission // Avosetta or Heron Fighter
CAREER 02RANGE

Bomber

Artillery // long range

Long-range Neutron fire, guided ordnance and Heavy Torpedoes. Tier-III Artillery hulls carry a reactive dorsal Particle battery.

Market // 7 hulls
CAREER 03ADAPT

Marauder

Corsair // interdiction

A garage-built Corsair: part fighter, part artillery, assembled from salvaged hulls with patched systems and useful cargo.

Market // 7 hulls
CAREER 04HAUL

Whaler

Freighter // industry

An industrial hauler with deep cargo capacity, a rear-deployed mine layer and reactive defensive batteries.

Market // 7 hulls
Memorial flight deck // live market

Thirty hulls. Four careers.

Explore every market-ready Fighter, Corsair, Artillery and Freighter as a current in-engine render. Filter by ship class, tap a miniature to select it, then open the full preview for a closer look.

Tier I // Basic // Any level

Avosetta

Memorial // Avocet

A basic Brawler Fighter with a precision Neutron breaker and Ballistic finisher. Pilot requirement: Tier I — any pilot level.

Any levelFlight certification
12,000Cinders
32Cargo hold
600 m/sCruise profile

All 30 market-ready hulls are shown. Only the quarantined Heron I, Magpie I, and Moa I compatibility imports remain absent while their separated geometry is repaired. Ash, bone, burnt iron, and ember belong to hull surfaces; cold blue is reserved for shields, reactors, and energy cues.

Full preview of Avosetta
Tier I // Basic // Any level

Avosetta

A basic Brawler Fighter with a precision Neutron breaker and Ballistic finisher. Pilot requirement: Tier I — any pilot level.

Website privacy // telemetry boundary

You control optional analytics.

Error Solis uses a deliberately small measurement boundary. Analytics stays completely unloaded until you allow it, and declining does not limit the public website or tester application.

Optional Google Analytics 4

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No tester details in analytics

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